Redesigning The Witcher 3 UI & UX for VR

VR is by far the most immersive technology and platform for video games. Yet only a few of the leading dev studios are porting their games to it. Why is that? The issue is that in order to port an existing PC/console game to VR, the developers need to put a lot of extra effort … Continue reading Redesigning The Witcher 3 UI & UX for VR

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UX in VR: EVE Valkyrie VR

I am a huge fan of the EVE Online universe. I still remember the first time I saw the game, the scale of the open world was mesmerizing. You can imagine how excited I was when they announced EVE Valkyrie for the Oculus Rift. The game was built specifically for VR but later on CCP … Continue reading UX in VR: EVE Valkyrie VR

Review of Chronos VR UI & UX

Chronos VR UI Review

Part of my research on what UX practices work best for virtual reality includes trying a lot of VR games. Throughout the year, games have developed techniques and best practices for creating immersive user experiences. So, looking at games and specifically how virtual reality games resolve VR-specific problems such as locomotion, progressive enhancement for different … Continue reading Review of Chronos VR UI & UX